Shadowed Home - 7 Days Later


Hey everyone!

I’m Anthony, project lead for Shadowed Home and CEO of Piranha Knight Productions. We started work on Shadowed Home back in April of 2021. Our original intention for this project was to make a small game that we can proudly display on our portfolios to present in the game development world. However, as time went on, we eventually decided to publish our game, followed by forming our own LLC and eventually we looked to the future with other games. Our goal was to simply have fun. When we published Shadowed Home a week ago, I remember jokingly saying to Bradley “If the game gets 30 downloads, I’ll consider publishing on Steam.” Little did I know that goal would be reached in less than two hours after publication. With multiple views, downloads and even videos being published on YouTube, the team was blown away. Through generous donations from the Itch.io community we were able to cover the cost we spent on development, and through the multiple videos that were published, we were given excellent feedback on problems we as a team never caught on to during playtesting. The unexpected success of Shadowed Home has given us a surge of motivation to continue work on this game. We as a team have already discussed multiple bug fixes, quality of life additions, and even new levels that will both increase play time and further tell the story we have set in stone. We are so thankful for the support you all have given us by showing interest in this small indie game and we hope to repay that interest in continuing to make Shadowed Home a fun experience for all.

Thanks for everything,

Piranha Knight Productions 

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